Stride

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    Navigation

    Beginner Level designer Programmer

    You can use the navigation system to control how characters and other objects navigate scenes.

    Set up navigation

    1. Create a navigation group

    2. Add a navigation mesh

    3. Add a navigation bounding box

    4. Add a navigation component

    Sample project

    For an example of how to implement navigation, including enabling and disabling dynamic navigation at runtime, see the top-down RPG sample project included with Stride.

    See also

    • Dynamic navigation
    • Improve this Doc
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