Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    Consume packages

    Beginner Programmer

    Open your project in Visual Studio

    Note

    Game Studio will later support adding NuGet packages directly.

    First of all, after saving all your changes, open your project with Visual Studio. You can easily do this by clicking the appropriate button on the toolbar:

    Open project in Visual Studio

    Add a reference

    1. In the Solution Explorer, right-click on the project and click on Manage NuGet Packages...

      Visual Studio Start button

    2. For our example, let's use Stride.AssetPack.BuildingBlocks package:

      • Choose "nuget.org" or "All" as the Package source
      • Make sure Include prerelease is checked (if necessary)
      • Go to the Browse tab
      • Search for a Stride asset package (i.e. Stride.AssetPack.BuildingBlocks) and select Install

      Install package

    3. Save the Visual Studio project.

    Use assets in Game Studio

    1. In Game Studio, go to the File menu and select Reload project

    2. You should now be able to see the referenced project and its assets in Solution explorer

      Use package

    Note

    Those assets are readonly and as such can't be dragged and dropped into the scene. This will be fixed soon. In the meantime, you can still use the asset selector to change an existing model or material reference to one from the asset pack.

    • Improve this Doc
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation