Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    AudioInitializationException Class

    Namespace: Stride.Audio
    Assembly: Stride.Audio.dll

    The exception that is thrown when audio engine failed to initialized. Most of the time is happens when no hardware is present, or when audio hardware is installed, but it is not enabled or where there is no output connected.

    System.Object → System.Exception → AudioInitializationException
    Derived from AudioInitializationException:

    public class AudioInitializationException : Exception, ISerializable

    Inherited Members

    System.Exception.GetBaseException()
    System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
    System.Exception.GetType()
    System.Exception.ToString()
    System.Exception.Data
    System.Exception.HelpLink
    System.Exception.HResult
    System.Exception.InnerException
    System.Exception.Message
    System.Exception.Source
    System.Exception.StackTrace
    System.Exception.TargetSite
    System.Exception.SerializeObjectState

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation