BundleCollection Class
Namespace: Stride.Core.AssetsAssembly: Stride.Core.Assets.dll
A collection of bundles.
Derived from BundleCollection:
[DataContract("!Bundles")]
public class BundleCollection : List<Bundle>, IList<Bundle>, ICollection<Bundle>, IList, ICollection, IReadOnlyList<Bundle>, IReadOnlyCollection<Bundle>, IEnumerable<Bundle>, IEnumerable
Inherited Members
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.get_Item(System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.set_Item(System.Int32, System.Object)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Add(Stride.Core.Assets.Bundle)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.Add(System.Object)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.AddRange(System.Collections.Generic.IEnumerable<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.AsReadOnly()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.BinarySearch(System.Int32, System.Int32, Stride.Core.Assets.Bundle, System.Collections.Generic.IComparer<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.BinarySearch(Stride.Core.Assets.Bundle)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.BinarySearch(Stride.Core.Assets.Bundle, System.Collections.Generic.IComparer<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Clear()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Contains(Stride.Core.Assets.Bundle)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.Contains(System.Object)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.ConvertAll<TOutput>(System.Converter<Stride.Core.Assets.Bundle, TOutput>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.CopyTo(Stride.Core.Assets.Bundle[])
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.CopyTo(System.Int32, Stride.Core.Assets.Bundle[], System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.CopyTo(Stride.Core.Assets.Bundle[], System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Exists(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Find(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindAll(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindIndex(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindIndex(System.Int32, System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindIndex(System.Int32, System.Int32, System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindLast(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindLastIndex(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindLastIndex(System.Int32, System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.FindLastIndex(System.Int32, System.Int32, System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.ForEach(System.Action<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.GetEnumerator()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.Generic.IEnumerable<Stride.Core.Assets.Bundle>.GetEnumerator()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.GetRange(System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.IndexOf(Stride.Core.Assets.Bundle)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.IndexOf(System.Object)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.IndexOf(Stride.Core.Assets.Bundle, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.IndexOf(Stride.Core.Assets.Bundle, System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Insert(System.Int32, Stride.Core.Assets.Bundle)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.Insert(System.Int32, System.Object)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.InsertRange(System.Int32, System.Collections.Generic.IEnumerable<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.LastIndexOf(Stride.Core.Assets.Bundle)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.LastIndexOf(Stride.Core.Assets.Bundle, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.LastIndexOf(Stride.Core.Assets.Bundle, System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Remove(Stride.Core.Assets.Bundle)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.Remove(System.Object)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.RemoveAll(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.RemoveAt(System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.RemoveRange(System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Reverse()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Reverse(System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Sort()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Sort(System.Collections.Generic.IComparer<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Sort(System.Int32, System.Int32, System.Collections.Generic.IComparer<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Sort(System.Comparison<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.ToArray()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.TrimExcess()
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.TrueForAll(System.Predicate<Stride.Core.Assets.Bundle>)
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Capacity
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Count
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.IsFixedSize
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.Generic.ICollection<Stride.Core.Assets.Bundle>.IsReadOnly
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.IsReadOnly
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.ICollection.IsSynchronized
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.ICollection.SyncRoot
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.Item[System.Int32]
System.Collections.Generic.List<Stride.Core.Assets.Bundle>.System.Collections.IList.Item[System.Int32]