ActivableEntityComponent Class
Namespace: Stride.EngineAssembly: Stride.Engine.dll
An EntityComponent that can be enabled and disabled.
Derived from ActivableEntityComponent: AudioEmitterComponent AudioListenerComponent BackgroundComponent CameraComponent InstanceComponent InstancingComponent LightComponent LightShaftBoundingVolumeComponent LightShaftComponent ModelComponent PhysicsComponent SpriteComponent UIComponent ParticleSystemComponent
[DataContract]
public abstract class ActivableEntityComponent : EntityComponent, IIdentifiable
| Name | Description | |
|---|---|---|
| Properties | ||
| Enabled | Gets or sets a value indicating whether this EntityComponent is enabled. |
|
Properties
Enabled
Gets or sets a value indicating whether this EntityComponent is enabled.
[DataMember(-10)]
public virtual bool Enabled { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|