ActivableEntityComponent Class
Namespace: Stride.EngineAssembly: Stride.Engine.dll
An EntityComponent that can be enabled and disabled.
Derived from ActivableEntityComponent: AudioEmitterComponent AudioListenerComponent BackgroundComponent CameraComponent InstanceComponent InstancingComponent LightComponent LightShaftBoundingVolumeComponent LightShaftComponent ModelComponent PhysicsComponent SpriteComponent UIComponent ParticleSystemComponent
[DataContract]
public abstract class ActivableEntityComponent : EntityComponent, IIdentifiable
Name | Description | |
---|---|---|
Properties | ||
Enabled | Gets or sets a value indicating whether this EntityComponent is enabled. |
Properties
Enabled
Gets or sets a value indicating whether this EntityComponent is enabled.
[DataMember(-10)]
public virtual bool Enabled { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
|