EventData Struct
Namespace: Stride.Engine.EventsAssembly: Stride.Engine.dll
When using EventReceiver.ReceiveOne, this structure is used to contain the received data
public struct EventData
| Name | Description | |
|---|---|---|
| Properties | ||
| Data | ||
| Receiver | ||
Properties
Data
public object Data { get; }
Property Value
| Type | Description |
|---|---|
| System.Object |
Receiver
public EventReceiverBase Receiver { get; }
Property Value
| Type | Description |
|---|---|
| EventReceiverBase |
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()