InputSystem Class
Namespace: Stride.EngineAssembly: Stride.Engine.dll
The input system updating the input manager exposed by Input.
Derived from InputSystem:
public sealed class InputSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
Name | Description | |
---|---|---|
Constructors | ||
InputSystem(IServiceRegistry) | ||
Properties | ||
Manager | ||
Methods | ||
Destroy() | ||
Initialize() | ||
Update(GameTime) |
Constructors
InputSystem(IServiceRegistry)
public InputSystem(IServiceRegistry registry)
Parameters
Type | Name | Description |
---|---|---|
IServiceRegistry | registry |
Properties
Manager
public InputManager Manager { get; }
Property Value
Type | Description |
---|---|
InputManager |
Methods
Destroy()
protected override void Destroy()
Overrides
Initialize()
public override void Initialize()
Overrides
Update(GameTime)
public override void Update(GameTime gameTime)
Parameters
Type | Name | Description |
---|---|---|
GameTime | gameTime |