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    InputSystem Class

    Namespace: Stride.Engine
    Assembly: Stride.Engine.dll

    The input system updating the input manager exposed by Input.

    System.Object → DisposeBase → ComponentBase → GameSystemBase → InputSystem
    Derived from InputSystem:

    public sealed class InputSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
    Name Description
    Constructors
    InputSystem(IServiceRegistry)
    Properties
    Manager
    Methods
    Destroy()
    Initialize()
    Update(GameTime)
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    Constructors


    InputSystem(IServiceRegistry)

    public InputSystem(IServiceRegistry registry)
    Parameters
    Type Name Description
    IServiceRegistry registry
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    Properties


    Manager

    public InputManager Manager { get; }
    Property Value
    Type Description
    InputManager
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    Methods


    Destroy()

    protected override void Destroy()
    Overrides
    ComponentBase.Destroy()

    Initialize()

    public override void Initialize()
    Overrides
    GameSystemBase.Initialize()

    Update(GameTime)

    public override void Update(GameTime gameTime)
    Parameters
    Type Name Description
    GameTime gameTime
    Overrides
    GameSystemBase.Update(GameTime)

    Inherited Members

    GameSystemBase.Game
    GameSystemBase.Services
    GameSystemBase.Content
    GameSystemBase.GraphicsDevice
    GameSystemBase.DrawOrderChanged
    GameSystemBase.VisibleChanged
    GameSystemBase.BeginDraw()
    GameSystemBase.Draw(GameTime)
    GameSystemBase.EndDraw()
    GameSystemBase.Visible
    GameSystemBase.DrawOrder
    GameSystemBase.InitGraphicsDeviceService()
    GameSystemBase.EnabledChanged
    GameSystemBase.UpdateOrderChanged
    GameSystemBase.Enabled
    GameSystemBase.UpdateOrder
    GameSystemBase.OnDrawOrderChanged(Object, EventArgs)
    GameSystemBase.OnUpdateOrderChanged(Object, EventArgs)
    GameSystemBase.IContentable.LoadContent()
    GameSystemBase.IContentable.UnloadContent()
    GameSystemBase.LoadContent()
    GameSystemBase.UnloadContent()
    ComponentBase.Tags
    ComponentBase.Name
    ComponentBase.ICollectorHolder.Collector
    ComponentBase.OnNameChanged()
    ComponentBase.ToString()
    DisposeBase.Dispose()
    DisposeBase.IsDisposed
    DisposeBase.IReferencable.ReferenceCount
    DisposeBase.IReferencable.AddReference()
    DisposeBase.IReferencable.Release()
    DisposeBase.OnAddReference()
    DisposeBase.OnReleaseReference()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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