InputSystem Class
Namespace: Stride.EngineAssembly: Stride.Engine.dll
The input system updating the input manager exposed by Input.
Derived from InputSystem:
public sealed class InputSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
| Name | Description | |
|---|---|---|
| Constructors | ||
| InputSystem(IServiceRegistry) | ||
| Properties | ||
| Manager | ||
| Methods | ||
| Destroy() | ||
| Initialize() | ||
| Update(GameTime) | ||
Constructors
InputSystem(IServiceRegistry)
public InputSystem(IServiceRegistry registry)
Parameters
| Type | Name | Description |
|---|---|---|
| IServiceRegistry | registry |
Properties
Manager
public InputManager Manager { get; }
Property Value
| Type | Description |
|---|---|
| InputManager |
Methods
Destroy()
protected override void Destroy()
Overrides
Initialize()
public override void Initialize()
Overrides
Update(GameTime)
public override void Update(GameTime gameTime)
Parameters
| Type | Name | Description |
|---|---|---|
| GameTime | gameTime |