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    StartupScript Class

    Namespace: Stride.Engine
    Assembly: Stride.Engine.dll
    System.Object → EntityComponent → ScriptComponent → StartupScript
    Derived from StartupScript: SyncScript

    public abstract class StartupScript : ScriptComponent, IIdentifiable, ICollectorHolder
    Name Description
    Methods
    Start()

    Called before the script enters it's update loop.

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    Methods


    Start()

    Called before the script enters it's update loop.

    public virtual void Start()

    Inherited Members

    ScriptComponent.LiveScriptingMask
    ScriptComponent.ScriptGlobalProfilingKey
    ScriptComponent.ProfilingKey
    ScriptComponent.Audio
    ScriptComponent.SpriteAnimation
    ScriptComponent.Services
    ScriptComponent.Game
    ScriptComponent.Content
    ScriptComponent.GameProfiler
    ScriptComponent.GraphicsDevice
    ScriptComponent.Input
    ScriptComponent.Script
    ScriptComponent.SceneSystem
    ScriptComponent.EffectSystem
    ScriptComponent.DebugText
    ScriptComponent.Streaming
    ScriptComponent.Log
    ScriptComponent.Priority
    ScriptComponent.IsLiveReloading
    ScriptComponent.Collector
    ScriptComponent.PriorityUpdated()
    ScriptComponent.Cancel()
    EntityComponent.Entity
    EntityComponent.Id
    EntityComponent.EnsureEntity

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    PhysicsScriptComponentExtensions.GetSimulation(ScriptComponent)
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