Stride.Particles.Materials Namespace
Classes
Base class for the particle materials which uses a dynamic effect compiler to generate shaders at runtime |
||
ParticleMaterialComputeColor uses a IComputeColor tree to calculate the pixel's emissive value |
||
Simple base for most of the particle material classes which uses additive-alpha blending, face culling and setups the color vertex stream |
||
Base class for building and animating the texture coordinates in a particle vertex buffer stream |
||
Animates the texture coordinates in a flipbook fashion, based on the particle's life The order of the frames is left to right, top to bottom The flipbook assumes uniform sizes for all frames |
||
Animates the texture coordinates starting with one rectangle and scrolling/zooming it to an ending rectangle over the particle's life |