RandomOffset Class
Namespace: Stride.ParticlesAssembly: Stride.Particles.dll
System.Object →
RandomOffset
Derived from RandomOffset:
public static class RandomOffset
Name | Description | |
---|---|---|
Fields | ||
Lifetime | Lifetime offset should always be 0 so that it can easily be retrieved from the random seed. |
|
Offset1A | Random seed offset used for coupling 1-dimensional random values |
|
Offset2A | Random seed offset used for coupling 2-dimensional random values |
|
Offset2B | ||
Offset3A | Random seed offset used for coupling 3-dimensional random values |
|
Offset3B | ||
Offset3C |
Fields
Lifetime
Lifetime offset should always be 0 so that it can easily be retrieved from the random seed.
public const uint Lifetime = 0U
Field Value
Type | Description |
---|---|
System.UInt32 |
Offset1A
Random seed offset used for coupling 1-dimensional random values
public const uint Offset1A = 1112U
Field Value
Type | Description |
---|---|
System.UInt32 |
Offset2A
Random seed offset used for coupling 2-dimensional random values
public const uint Offset2A = 2223U
Field Value
Type | Description |
---|---|
System.UInt32 |
Offset2B
public const uint Offset2B = 3334U
Field Value
Type | Description |
---|---|
System.UInt32 |
Offset3A
Random seed offset used for coupling 3-dimensional random values
public const uint Offset3A = 4445U
Field Value
Type | Description |
---|---|
System.UInt32 |
Offset3B
public const uint Offset3B = 5556U
Field Value
Type | Description |
---|---|
System.UInt32 |
Offset3C
public const uint Offset3C = 6667U
Field Value
Type | Description |
---|---|
System.UInt32 |