SamplingPattern Enum
Namespace: Stride.Rendering.ImagesAssembly: Stride.Rendering.dll
How samples are fetched from the source texture when scaling
public enum SamplingPattern
Fields
Name | Description |
---|---|
Expanded | tilted pyramid gather, 9 taps, weights inverse to distance to center. (inspired by "Next Generation Post Processing in Call of Duty Advanced Warfare") |
Linear | simple unique sampling at the center (the hardware sampler creates the 4 neighbor gathering). |