MaterialAssetKeys Class
Namespace: Stride.RenderingAssembly: Stride.Rendering.dll
Defines keys associated with mesh used for compiling assets.
                 System.Object →  
                MaterialAssetKeys
              
              
                 Derived from MaterialAssetKeys: 
              
              
              
public sealed class MaterialAssetKeys| Name | Description | |
|---|---|---|
| Fields | ||
| GenerateShader | Allow material compilation without mesh. | |
| UseParameters | When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all materials. | |
Fields
GenerateShader
Allow material compilation without mesh.
public static readonly ValueParameterKey<bool> GenerateShaderField Value
| Type | Description | 
|---|---|
| ValueParameterKey<System.Boolean> | 
UseParameters
When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all materials.
public static readonly ValueParameterKey<bool> UseParametersField Value
| Type | Description | 
|---|---|
| ValueParameterKey<System.Boolean> |