ColorChannel Enum
Namespace: Stride.Rendering.MaterialsAssembly: Stride.Rendering.dll
A RGBA channel selected when performing texture sampling.
[DataContract("ColorChannel")]
public enum ColorChannel
Fields
| Name | Description |
|---|---|
| A | The sampled color is returned as a float4(A, A, A, A) |
| B | The sampled color is returned as a float4(B, B, B, B) |
| G | The sampled color is returned as a float4(G, G, G, G) |
| R | The sampled color is returned as a float4(R, R, R, R) |