MaterialHairShadowingFunctionScattering Class
Namespace: Stride.Rendering.MaterialsAssembly: Stride.Rendering.dll
Trades traditional shadow mapping for thickness attenuated shadowing to fake scattering.
System.Object →
MaterialHairShadowingFunctionScattering
Derived from MaterialHairShadowingFunctionScattering:
[DataContract("MaterialHairShadowingFunctionScattering")]
[Display("Scattering", null)]
public class MaterialHairShadowingFunctionScattering : IMaterialHairShadowingFunction
Name | Description | |
---|---|---|
Properties | ||
ExtinctionStrength | Controls how strong the scattering falloff is. |
|
Methods | ||
Equals(Object) | ||
Generate(MaterialGeneratorContext) | ||
GetHashCode() |
Properties
ExtinctionStrength
Controls how strong the scattering falloff is.
[DataMember(200)]
[DataMemberRange(0.01, 1000, 1, 2, 2)]
[Display("Extinction strength", null)]
public float ExtinctionStrength { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
Equals(Object)
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
System.Object.Equals(System.Object)
Generate(MaterialGeneratorContext)
public ShaderSource Generate(MaterialGeneratorContext context)
Parameters
Type | Name | Description |
---|---|---|
MaterialGeneratorContext | context |
Returns
Type | Description |
---|---|
ShaderSource |
GetHashCode()
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
System.Object.GetHashCode()