MaterialHairShadowingFunctionShadowing Class
Namespace: Stride.Rendering.MaterialsAssembly: Stride.Rendering.dll
Shadows the hair using traditional shadow mapping. The hair will be treated as an opaque surface.
System.Object →
MaterialHairShadowingFunctionShadowing
Derived from MaterialHairShadowingFunctionShadowing:
[DataContract("MaterialHairShadowingFunctionShadowing")]
[Display("Shadowing", null)]
public class MaterialHairShadowingFunctionShadowing : IMaterialHairShadowingFunction
| Name | Description | |
|---|---|---|
| Methods | ||
| Equals(Object) | ||
| Generate(MaterialGeneratorContext) | ||
| GetHashCode() | ||
Methods
Equals(Object)
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | obj |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Overrides
System.Object.Equals(System.Object)
Generate(MaterialGeneratorContext)
public ShaderSource Generate(MaterialGeneratorContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| MaterialGeneratorContext | context |
Returns
| Type | Description |
|---|---|
| ShaderSource |
GetHashCode()
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 |
Overrides
System.Object.GetHashCode()