MaterialSubsurfaceScatteringScatteringProfileSkin Class
Namespace: Stride.Rendering.MaterialsAssembly: Stride.Rendering.dll
Calculates the scattering profile for skin, which is applied during the forward pass using the subsurface scattering shading model. It also calculates a scattering kernel based on the "Falloff" and "Strength" parameters.
System.Object →
MaterialSubsurfaceScatteringScatteringProfileSkin
Derived from MaterialSubsurfaceScatteringScatteringProfileSkin:
[Display("Skin", null)]
[DataContract("MaterialSubsurfaceScatteringScatteringProfileSkin")]
public class MaterialSubsurfaceScatteringScatteringProfileSkin : IMaterialSubsurfaceScatteringScatteringProfile
| Name | Description | |
|---|---|---|
| Methods | ||
| Generate(MaterialGeneratorContext) | ||
Methods
Generate(MaterialGeneratorContext)
public ShaderSource Generate(MaterialGeneratorContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| MaterialGeneratorContext | context |
Returns
| Type | Description |
|---|---|
| ShaderSource |