Stride

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    ShaderGeneratorContext.GetAssetFriendlyNameDelegate Delegate

    Namespace: Stride.Rendering.Materials
    Assembly: Stride.Rendering.dll

    public delegate string GetAssetFriendlyNameDelegate(object asset);
    Parameters
    Type Name Description
    System.Object asset
    Returns
    Type Description
    System.String

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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