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    SubsurfaceScatteringRenderFeature Class

    Namespace: Stride.Rendering.Materials
    Assembly: Stride.Rendering.dll

    Custom render feature, that prepares constants needed by SubsurfaceScatteringBlurEffect.

    System.Object → DisposeBase → ComponentBase → RenderFeature → SubRenderFeature → SubsurfaceScatteringRenderFeature
    Derived from SubsurfaceScatteringRenderFeature:

    public class SubsurfaceScatteringRenderFeature : SubRenderFeature, IComponent, IReferencable, ICollectorHolder, IGraphicsRendererCore, IDisposable
    Name Description
    Properties
    DeduplicateMaterialParameters

    Turns material parameter deduplication on or off.

    SubsurfaceScatteringBlurEffect
    Methods
    InitializeCore()

    Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning)

    Prepare(RenderDrawContext)

    Performs most of the work (computation and resource preparation). Later game simulation might be running during that step.

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    Properties


    DeduplicateMaterialParameters

    Turns material parameter deduplication on or off.

    [DataMember(20)]
    [Display("Deduplicate material parameters", null)]
    public bool DeduplicateMaterialParameters { get; set; }
    Property Value
    Type Description
    System.Boolean

    SubsurfaceScatteringBlurEffect

    [DataMember(10)]
    [Display("SubsurfaceScatteringBlurEffect", null)]
    public SubsurfaceScatteringBlur SubsurfaceScatteringBlurEffect { get; set; }
    Property Value
    Type Description
    SubsurfaceScatteringBlur
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    Methods


    InitializeCore()

    Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning)

    protected override void InitializeCore()
    Overrides
    RenderFeature.InitializeCore()

    Prepare(RenderDrawContext)

    Performs most of the work (computation and resource preparation). Later game simulation might be running during that step.

    public override void Prepare(RenderDrawContext context)
    Parameters
    Type Name Description
    RenderDrawContext context
    Overrides
    RenderFeature.Prepare(RenderDrawContext)

    Inherited Members

    SubRenderFeature.RootRenderFeature
    SubRenderFeature.ProcessPipelineState(RenderContext, RenderNodeReference, RenderNode, RenderObject, PipelineStateDescription)
    RenderFeature.Context
    RenderFeature.RenderSystem
    RenderFeature.Initialized
    RenderFeature.Enabled
    RenderFeature.Initialize(RenderContext)
    RenderFeature.Unload()
    RenderFeature.Destroy()
    RenderFeature.Collect()
    RenderFeature.Extract()
    RenderFeature.PrepareEffectPermutations(RenderDrawContext)
    RenderFeature.Draw(RenderDrawContext, RenderView, RenderViewStage)
    RenderFeature.Draw(RenderDrawContext, RenderView, RenderViewStage, Int32, Int32)
    RenderFeature.Flush(RenderDrawContext)
    RenderFeature.OnRenderSystemChanged()
    ComponentBase.Tags
    ComponentBase.Name
    ComponentBase.ICollectorHolder.Collector
    ComponentBase.OnNameChanged()
    ComponentBase.ToString()
    DisposeBase.Dispose()
    DisposeBase.IsDisposed
    DisposeBase.IReferencable.ReferenceCount
    DisposeBase.IReferencable.AddReference()
    DisposeBase.IReferencable.Release()
    DisposeBase.OnAddReference()
    DisposeBase.OnReleaseReference()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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