MeshKeys Class
Namespace: Stride.RenderingAssembly: Stride.Rendering.dll
Defines keys associated with mesh used for compiling assets.
System.Object →
MeshKeys
Derived from MeshKeys:
public class MeshKeys
Name | Description | |
---|---|---|
Fields | ||
UseParameters | When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all meshes. |
Fields
UseParameters
When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all meshes.
public static readonly ValueParameterKey<bool> UseParameters
Field Value
Type | Description |
---|---|
ValueParameterKey<System.Boolean> |