EffectBytecodeCacheLoadSource Enum
Namespace: Stride.Shaders.CompilerAssembly: Stride.Shaders.dll
Describes what kind of cache (if any) was used to retrieve the bytecode.
public enum EffectBytecodeCacheLoadSource
Fields
| Name | Description |
|---|---|
| DynamicCache | The bytecode was loaded through the runtime cache (not part of asset compilation). |
| JustCompiled | The bytecode has just been compiled. |
| StartupCache | The bytecode was loaded through the startup cache (part of asset compilation). |