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    ContentDecorator Class

    Namespace: Stride.UI.Controls
    Assembly: Stride.UI.dll

    A ContentControl decorating its Content with a background image.

    System.Object → UIElement → Control → ContentControl → ContentDecorator
    Derived from ContentDecorator:

    [DataContract("ContentDecorator")]
    public class ContentDecorator : ContentControl, IUIElementUpdate, IUIElementChildren, IIdentifiable
    Name Description
    Constructors
    ContentDecorator()
    Properties
    BackgroundImage

    Gets or sets the background image.

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    Constructors


    ContentDecorator()

    public ContentDecorator()
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    Properties


    BackgroundImage

    Gets or sets the background image.

    [DataMember]
    [Display(null, "Appearance")]
    public ISpriteProvider BackgroundImage { get; set; }
    Property Value
    Type Description
    ISpriteProvider

    Inherited Members

    ContentControl.ContentArrangeMatrixPropertyKey
    ContentControl.Content
    ContentControl.VisualContent
    ContentControl.EnumerateChildren()
    ContentControl.MeasureOverride(Vector3)
    ContentControl.ArrangeOverride(Vector3)
    ContentControl.UpdateWorldMatrix(Matrix, Boolean)
    Control.padding
    Control.Padding
    UIElement.InputCategory
    UIElement.PanelCategory
    UIElement.AppearanceCategory
    UIElement.BehaviorCategory
    UIElement.LayoutCategory
    UIElement.MiscCategory
    UIElement.MarginInternal
    UIElement.ArrangeChanged
    UIElement.LocalMatrixChanged
    UIElement.Id
    UIElement.DependencyProperties
    UIElement.LocalMatrix
    UIElement.BackgroundColor
    UIElement.Opacity
    UIElement.Visibility
    UIElement.ClipToBounds
    UIElement.DrawLayerNumber
    UIElement.IsEnabled
    UIElement.CanBeHitByUser
    UIElement.Width
    UIElement.Height
    UIElement.Depth
    UIElement.Size
    UIElement.HorizontalAlignment
    UIElement.VerticalAlignment
    UIElement.DepthAlignment
    UIElement.Margin
    UIElement.MinimumWidth
    UIElement.MinimumHeight
    UIElement.MinimumDepth
    UIElement.MaximumWidth
    UIElement.MaximumHeight
    UIElement.MaximumDepth
    UIElement.DefaultWidth
    UIElement.DefaultHeight
    UIElement.DefaultDepth
    UIElement.Name
    UIElement.DesiredSize
    UIElement.DesiredSizeWithMargins
    UIElement.IsArrangeValid
    UIElement.IsMeasureValid
    UIElement.WorldMatrix
    UIElement.DepthBias
    UIElement.LayoutingContext
    UIElement.VisualChildrenCollection
    UIElement.InvalidateArrange()
    UIElement.InvalidateMeasure()
    UIElement.OnNameChanged()
    UIElement.IsHierarchyEnabled
    UIElement.IsVisible
    UIElement.IsCollapsed
    UIElement.Parent
    UIElement.VisualParent
    UIElement.VisualChildren
    UIElement.HitableChildren
    UIElement.RenderOpacity
    UIElement.RenderSize
    UIElement.RenderOffsets
    UIElement.ActualWidth
    UIElement.ActualHeight
    UIElement.ActualDepth
    UIElement.IUIElementChildren.Children
    UIElement.Measure(Vector3)
    UIElement.Arrange(Vector3, Boolean)
    UIElement.CollapseOverride()
    UIElement.PropagateCollapseToChild(UIElement)
    UIElement.FindName(String)
    UIElement.SetParent(UIElement, UIElement)
    UIElement.SetVisualParent(UIElement, UIElement)
    UIElement.Intersects(Ray, Vector3)
    UIElement.IUIElementUpdate.Update(GameTime)
    UIElement.IUIElementUpdate.UpdateWorldMatrix(Matrix, Boolean)
    UIElement.IUIElementUpdate.UpdateElementState(Int32)
    UIElement.Update(GameTime)
    UIElement.CalculateSizeWithThickness(Vector3, Thickness)
    UIElement.CalculateSizeWithoutThickness(Vector3, Thickness)
    UIElement.CalculateAdjustmentOffsets(Thickness, Vector3, Vector3)
    UIElement.IsTouched
    UIElement.MouseOverState
    UIElement.RequiresMouseOverUpdate
    UIElement.RaiseEvent(RoutedEventArgs)
    UIElement.AddHandler<T>(RoutedEvent<T>, EventHandler<T>, Boolean)
    UIElement.RemoveHandler<T>(RoutedEvent<T>, EventHandler<T>)
    UIElement.MouseOverStateChanged
    UIElement.PreviewTouchDown
    UIElement.PreviewTouchMove
    UIElement.PreviewTouchUp
    UIElement.TouchDown
    UIElement.TouchEnter
    UIElement.TouchLeave
    UIElement.TouchMove
    UIElement.TouchUp
    UIElement.OnPreviewTouchDown(TouchEventArgs)
    UIElement.OnPreviewTouchMove(TouchEventArgs)
    UIElement.OnPreviewTouchUp(TouchEventArgs)
    UIElement.OnTouchDown(TouchEventArgs)
    UIElement.OnTouchEnter(TouchEventArgs)
    UIElement.OnTouchLeave(TouchEventArgs)
    UIElement.OnTouchMove(TouchEventArgs)
    UIElement.OnTouchUp(TouchEventArgs)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    UIElementExtensions.SetPanelZIndex(UIElement, Int32)
    UIElementExtensions.GetPanelZIndex(UIElement)
    UIElementExtensions.SetCanvasRelativeSize(UIElement, Vector3)
    UIElementExtensions.GetCanvasRelativeSize(UIElement)
    UIElementExtensions.SetCanvasRelativePosition(UIElement, Vector3)
    UIElementExtensions.GetCanvasRelativePosition(UIElement)
    UIElementExtensions.SetCanvasAbsolutePosition(UIElement, Vector3)
    UIElementExtensions.GetCanvasAbsolutePosition(UIElement)
    UIElementExtensions.SetCanvasPinOrigin(UIElement, Vector3)
    UIElementExtensions.GetCanvasPinOrigin(UIElement)
    UIElementExtensions.SetGridColumn(UIElement, Int32)
    UIElementExtensions.GetGridColumn(UIElement)
    UIElementExtensions.SetGridRow(UIElement, Int32)
    UIElementExtensions.GetGridRow(UIElement)
    UIElementExtensions.SetGridLayer(UIElement, Int32)
    UIElementExtensions.GetGridLayer(UIElement)
    UIElementExtensions.SetGridColumnSpan(UIElement, Int32)
    UIElementExtensions.GetGridColumnSpan(UIElement)
    UIElementExtensions.SetGridRowSpan(UIElement, Int32)
    UIElementExtensions.GetGridRowSpan(UIElement)
    UIElementExtensions.SetGridLayerSpan(UIElement, Int32)
    UIElementExtensions.GetGridLayerSpan(UIElement)
    VisualTreeHelper.FindVisualChildOfType<T>(UIElement, String)
    VisualTreeHelper.FindVisualChildrenOfType<T>(UIElement)
    VisualTreeHelper.FindVisualParentOfType<T>(UIElement)
    VisualTreeHelper.FindVisualRoot(UIElement)
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