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    TrackedItem Class

    Namespace: Stride.VirtualReality
    Assembly: Stride.VirtualReality.dll
    System.Object → TrackedItem
    Derived from TrackedItem:

    public abstract class TrackedItem : IDisposable
    Name Description
    Properties
    AngularVelocity
    BatteryPercentage
    Class
    LinearVelocity
    Position
    Rotation
    SerialNumber
    State
    Methods
    Dispose()
    Update(GameTime)
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    Properties


    AngularVelocity

    public abstract Vector3 AngularVelocity { get; }
    Property Value
    Type Description
    Vector3

    BatteryPercentage

    public abstract float BatteryPercentage { get; }
    Property Value
    Type Description
    System.Single

    Class

    public abstract DeviceClass Class { get; }
    Property Value
    Type Description
    DeviceClass

    LinearVelocity

    public abstract Vector3 LinearVelocity { get; }
    Property Value
    Type Description
    Vector3

    Position

    public abstract Vector3 Position { get; }
    Property Value
    Type Description
    Vector3

    Rotation

    public abstract Quaternion Rotation { get; }
    Property Value
    Type Description
    Quaternion

    SerialNumber

    public abstract string SerialNumber { get; }
    Property Value
    Type Description
    System.String

    State

    public abstract DeviceState State { get; }
    Property Value
    Type Description
    DeviceState
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    Methods


    Dispose()

    public virtual void Dispose()

    Update(GameTime)

    public virtual void Update(GameTime time)
    Parameters
    Type Name Description
    GameTime time

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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