TrackedItem Class
Namespace: Stride.VirtualReality
Assembly: Stride.VirtualReality.dll
System.Object →
TrackedItem
Derived from TrackedItem:
public abstract class TrackedItem : IDisposable
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Properties
AngularVelocity
public abstract Vector3 AngularVelocity { get; }
Property Value
BatteryPercentage
public abstract float BatteryPercentage { get; }
Property Value
Type |
Description |
System.Single |
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Class
public abstract DeviceClass Class { get; }
Property Value
LinearVelocity
public abstract Vector3 LinearVelocity { get; }
Property Value
Position
public abstract Vector3 Position { get; }
Property Value
Rotation
public abstract Quaternion Rotation { get; }
Property Value
SerialNumber
public abstract string SerialNumber { get; }
Property Value
Type |
Description |
System.String |
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State
public abstract DeviceState State { get; }
Property Value
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Methods
Dispose()
public virtual void Dispose()
Update(GameTime)
public virtual void Update(GameTime time)
Parameters
Extension Methods