Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    CVRResources Class

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll
    System.Object → CVRResources
    Derived from CVRResources:

    public class CVRResources
    Name Description
    Methods
    GetResourceFullPath(String, String, StringBuilder, UInt32)
    LoadSharedResource(String, String, UInt32)
    | Improve this Doc View Source

    Methods


    GetResourceFullPath(String, String, StringBuilder, UInt32)

    public uint GetResourceFullPath(string pchResourceName, string pchResourceTypeDirectory, StringBuilder pchPathBuffer, uint unBufferLen)
    Parameters
    Type Name Description
    System.String pchResourceName
    System.String pchResourceTypeDirectory
    System.Text.StringBuilder pchPathBuffer
    System.UInt32 unBufferLen
    Returns
    Type Description
    System.UInt32

    LoadSharedResource(String, String, UInt32)

    public uint LoadSharedResource(string pchResourceName, string pchBuffer, uint unBufferLen)
    Parameters
    Type Name Description
    System.String pchResourceName
    System.String pchBuffer
    System.UInt32 unBufferLen
    Returns
    Type Description
    System.UInt32

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation