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    Compositor_StageRenderSettings Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct Compositor_StageRenderSettings
    Name Description
    Fields
    m_bBackfaceCulling
    m_bGreyscale
    m_bWireframe
    m_flFresnelStrength
    m_flVignetteInnerRadius
    m_flVignetteOuterRadius
    m_PrimaryColor
    m_SecondaryColor
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    Fields


    m_bBackfaceCulling

    public bool m_bBackfaceCulling
    Field Value
    Type Description
    System.Boolean

    m_bGreyscale

    public bool m_bGreyscale
    Field Value
    Type Description
    System.Boolean

    m_bWireframe

    public bool m_bWireframe
    Field Value
    Type Description
    System.Boolean

    m_flFresnelStrength

    public float m_flFresnelStrength
    Field Value
    Type Description
    System.Single

    m_flVignetteInnerRadius

    public float m_flVignetteInnerRadius
    Field Value
    Type Description
    System.Single

    m_flVignetteOuterRadius

    public float m_flVignetteOuterRadius
    Field Value
    Type Description
    System.Single

    m_PrimaryColor

    public HmdColor_t m_PrimaryColor
    Field Value
    Type Description
    HmdColor_t

    m_SecondaryColor

    public HmdColor_t m_SecondaryColor
    Field Value
    Type Description
    HmdColor_t

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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