D3D12TextureData_t Struct
Namespace: Valve.VRAssembly: Stride.VirtualReality.dll
public struct D3D12TextureData_t
| Name | Description | |
|---|---|---|
| Fields | ||
| m_nNodeMask | ||
| m_pCommandQueue | ||
| m_pResource | ||
Fields
m_nNodeMask
public uint m_nNodeMask
Field Value
| Type | Description |
|---|---|
| System.UInt32 |
m_pCommandQueue
public IntPtr m_pCommandQueue
Field Value
| Type | Description |
|---|---|
| System.IntPtr |
m_pResource
public IntPtr m_pResource
Field Value
| Type | Description |
|---|---|
| System.IntPtr |
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()