Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    HiddenAreaMesh_t Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct HiddenAreaMesh_t
    Name Description
    Fields
    pVertexData
    unTriangleCount
    | Improve this Doc View Source

    Fields


    pVertexData

    public IntPtr pVertexData
    Field Value
    Type Description
    System.IntPtr

    unTriangleCount

    public uint unTriangleCount
    Field Value
    Type Description
    System.UInt32

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation