Stride

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    VRControllerState_t Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct VRControllerState_t
    Name Description
    Fields
    rAxis0
    rAxis1
    rAxis2
    rAxis3
    rAxis4
    ulButtonPressed
    ulButtonTouched
    unPacketNum
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    Fields


    rAxis0

    public VRControllerAxis_t rAxis0
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis1

    public VRControllerAxis_t rAxis1
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis2

    public VRControllerAxis_t rAxis2
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis3

    public VRControllerAxis_t rAxis3
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis4

    public VRControllerAxis_t rAxis4
    Field Value
    Type Description
    VRControllerAxis_t

    ulButtonPressed

    public ulong ulButtonPressed
    Field Value
    Type Description
    System.UInt64

    ulButtonTouched

    public ulong ulButtonTouched
    Field Value
    Type Description
    System.UInt64

    unPacketNum

    public uint unPacketNum
    Field Value
    Type Description
    System.UInt32

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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