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    VREvent_Keyboard_t Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct VREvent_Keyboard_t
    Name Description
    Fields
    cNewInput0
    cNewInput1
    cNewInput2
    cNewInput3
    cNewInput4
    cNewInput5
    cNewInput6
    cNewInput7
    uUserValue
    Properties
    cNewInput
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    Fields


    cNewInput0

    public byte cNewInput0
    Field Value
    Type Description
    System.Byte

    cNewInput1

    public byte cNewInput1
    Field Value
    Type Description
    System.Byte

    cNewInput2

    public byte cNewInput2
    Field Value
    Type Description
    System.Byte

    cNewInput3

    public byte cNewInput3
    Field Value
    Type Description
    System.Byte

    cNewInput4

    public byte cNewInput4
    Field Value
    Type Description
    System.Byte

    cNewInput5

    public byte cNewInput5
    Field Value
    Type Description
    System.Byte

    cNewInput6

    public byte cNewInput6
    Field Value
    Type Description
    System.Byte

    cNewInput7

    public byte cNewInput7
    Field Value
    Type Description
    System.Byte

    uUserValue

    public ulong uUserValue
    Field Value
    Type Description
    System.UInt64
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    Properties


    cNewInput

    public readonly string cNewInput { get; }
    Property Value
    Type Description
    System.String

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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