Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    VREvent_Reserved_t Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct VREvent_Reserved_t
    Name Description
    Fields
    reserved0
    reserved1
    reserved2
    reserved3
    reserved4
    reserved5
    | Improve this Doc View Source

    Fields


    reserved0

    public ulong reserved0
    Field Value
    Type Description
    System.UInt64

    reserved1

    public ulong reserved1
    Field Value
    Type Description
    System.UInt64

    reserved2

    public ulong reserved2
    Field Value
    Type Description
    System.UInt64

    reserved3

    public ulong reserved3
    Field Value
    Type Description
    System.UInt64

    reserved4

    public ulong reserved4
    Field Value
    Type Description
    System.UInt64

    reserved5

    public ulong reserved5
    Field Value
    Type Description
    System.UInt64

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation