Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    VRTextureWithPoseAndDepth_t Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct VRTextureWithPoseAndDepth_t
    Name Description
    Fields
    depth
    eColorSpace
    eType
    handle
    mDeviceToAbsoluteTracking
    | Improve this Doc View Source

    Fields


    depth

    public VRTextureDepthInfo_t depth
    Field Value
    Type Description
    VRTextureDepthInfo_t

    eColorSpace

    public EColorSpace eColorSpace
    Field Value
    Type Description
    EColorSpace

    eType

    public ETextureType eType
    Field Value
    Type Description
    ETextureType

    handle

    public IntPtr handle
    Field Value
    Type Description
    System.IntPtr

    mDeviceToAbsoluteTracking

    public HmdMatrix34_t mDeviceToAbsoluteTracking
    Field Value
    Type Description
    HmdMatrix34_t

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation