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    VRVulkanTextureData_t Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct VRVulkanTextureData_t
    Name Description
    Fields
    m_nFormat
    m_nHeight
    m_nImage
    m_nQueueFamilyIndex
    m_nSampleCount
    m_nWidth
    m_pDevice
    m_pInstance
    m_pPhysicalDevice
    m_pQueue
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    Fields


    m_nFormat

    public uint m_nFormat
    Field Value
    Type Description
    System.UInt32

    m_nHeight

    public uint m_nHeight
    Field Value
    Type Description
    System.UInt32

    m_nImage

    public ulong m_nImage
    Field Value
    Type Description
    System.UInt64

    m_nQueueFamilyIndex

    public uint m_nQueueFamilyIndex
    Field Value
    Type Description
    System.UInt32

    m_nSampleCount

    public uint m_nSampleCount
    Field Value
    Type Description
    System.UInt32

    m_nWidth

    public uint m_nWidth
    Field Value
    Type Description
    System.UInt32

    m_pDevice

    public IntPtr m_pDevice
    Field Value
    Type Description
    System.IntPtr

    m_pInstance

    public IntPtr m_pInstance
    Field Value
    Type Description
    System.IntPtr

    m_pPhysicalDevice

    public IntPtr m_pPhysicalDevice
    Field Value
    Type Description
    System.IntPtr

    m_pQueue

    public IntPtr m_pQueue
    Field Value
    Type Description
    System.IntPtr

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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