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    File system

    We recommend you use the static class VirtualFileSystem to access files across platforms. It offers all basic operations such as reading, writing, copying, checking existence and deleting files.

    Note

    The path separator is / (Unix/Linux convention).

    Code example

    // Open a file through VirtualFileSystem
    var gamesave1 = VirtualFileSystem.OpenStream("/roaming/gamesave001.dat", VirtualFileMode.Open, VirtualFileAccess.Read);
    
    // Alternatively, directly access the same file through its file system provider (mount point)
    var gamesave2 = VirtualFileSystem.ApplicationRoaming.OpenStream("gamesave001.dat", VirtualFileMode.Open, VirtualFileAccess.Read);
    

    Default mount points

    Mount point Description Writable Cloud Notes PC Android iOS Windows Phone 8.1
    data Application data, deployed by package ✗ ✗ Output directory/data APK itself Deployed package directory InstalledLocation.Path
    binary Application binaries, deployed by package ✗ ✗ Usually the same as app_data (except on Android) Assembly directory Assembly directory Assembly directory Assembly directory
    roaming User specific data (roaming) ✓ ✓ Backup Output directory/roaming, %APPDATA% $(Context.getFilesDir)/roaming Library/roaming Roaming
    local User application data ✓ ✓ Backup Output directory/local $(Context.getFilesDir)local Library/local Local
    cache Application cache ✓ ✗ DLC, etc. Might be deleted manually by user (restore, clear data, etc...) Output directory/cache, with do-not-back-up flags $(Context.getFilesDir)/cache Library/caches LocalCache
    tmp Application temporary data ✓ ✗ Might be deleted without notice by OS Output directory/temp, %TEMP%/%APPNAME% $(Context.getCacheDir) tmp Temporary
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