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    Transform Position

    You can find this sample in the tutorial project: Menu → Transform Position

    Explanation

    This C# Beginner tutorial covers the Transform component of an entity. The Transform component is such a commonly used component, that you can quick access it via 'Entity.Transform'. The transform contains all kinds of properties and methods for Position, Rotation and Scale. In this example we learn the difference between local and world position.

    Transform Position

    Code

    using Stride.Core.Mathematics;
    using Stride.Engine;
    
    namespace CSharpBeginner.Code
    {
        /// <summary>
        /// This script demonstrates how to access the entity's local and world position and displays them on screen. 
        /// </summary>
        public class TransformPositionDemo : SyncScript
        {
            public override void Start() { }
    
            public override void Update()
            {
                // We store the local and world position of our entity's tranform in a Vector3 variable
                Vector3 localPosition = Entity.Transform.Position;
                Vector3 worldPosition = Entity.Transform.WorldMatrix.TranslationVector;
    
                // We display the entity's name and its local and world position on screen
                DebugText.Print(Entity.Name + " - local position: " + localPosition, new Int2(400, 450));
                DebugText.Print(Entity.Name + " - world position: " + worldPosition, new Int2(400, 470));
            }
        }
    }
    
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