InputSystem Class
Namespace: Stride.EngineAssembly: Stride.Engine.dll
The input system updating the input manager exposed by Input.
                 Derived from InputSystem: 
              
              
              
public sealed class InputSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
              | Name | Description | |
|---|---|---|
| Constructors | ||
| InputSystem(IServiceRegistry) | ||
| Properties | ||
| Manager | ||
| Methods | ||
| Destroy() | ||
| Initialize() | ||
| Update(GameTime) | ||
Constructors
InputSystem(IServiceRegistry)
public InputSystem(IServiceRegistry registry)
              Parameters
| Type | Name | Description | 
|---|---|---|
| IServiceRegistry | registry | 
Properties
Manager
public InputManager Manager { get; }
              Property Value
| Type | Description | 
|---|---|
| InputManager | 
Methods
Destroy()
protected override void Destroy()
              Overrides
Initialize()
public override void Initialize()
              Overrides
Update(GameTime)
public override void Update(GameTime gameTime)
              Parameters
| Type | Name | Description | 
|---|---|---|
| GameTime | gameTime |