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    Stride.Particles.Materials Namespace

    Classes

    ParticleMaterial

    Base class for the particle materials which uses a dynamic effect compiler to generate shaders at runtime

    ParticleMaterialComputeColor

    ParticleMaterialComputeColor uses a IComputeColor tree to calculate the pixel's emissive value

    ParticleMaterialSimple

    Simple base for most of the particle material classes which uses additive-alpha blending, face culling and setups the color vertex stream

    UVBuilder

    Base class for building and animating the texture coordinates in a particle vertex buffer stream

    UVBuilderFlipbook

    Animates the texture coordinates in a flipbook fashion, based on the particle's life The order of the frames is left to right, top to bottom The flipbook assumes uniform sizes for all frames

    UVBuilderScroll

    Animates the texture coordinates starting with one rectangle and scrolling/zooming it to an ending rectangle over the particle's life

    Enums

    ParticleMaterialCulling

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