Stride.Rendering.Materials.ComputeColors Namespace
Classes
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A color coming from a vertex stream |
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A node that describe a binary operation between two IComputeNode |
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A node that describe a binary operation between two IComputeColor |
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A node that describe a binary operation between two IComputeScalar |
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Base class for a Color compute color parameter. |
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A custom dictionary to keep track of the order the elements were inserted. |
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A float compute color. |
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Base interface for all computer color nodes. |
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Base interface for all computer color nodes. |
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Base class for shader class node. |
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A shader outputing a color/vector value. |
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A shader outputing a single scalar value. |
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Base class for texture nodes |
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A color texture node. |
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A scalar texture node. |
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Base class for a constant value for ComputeNode. |
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Class ComputeVertexStreamBase. |
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A compute color producing a color from a stream. |
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A compute scalar producing a scalar from a stream. |
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An indexed stream. |
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Base implementation for IVertexStreamDefinition |
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A user defined stream. |
Interfaces
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Interface defining a parameter for a ComputeNode |
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A compute node that retrieve values from the stream. |
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Definition of a stream. e.g COLOR0, COLOR1...etc. |
Enums
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Operands of the MaterialNode. |