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    AssetCompilerBase Class

    Namespace: Stride.Core.Assets.Compiler
    Assembly: Stride.Core.Assets.dll

    Base implementation for IAssetCompiler suitable to compile a single type of Asset.

    System.Object → AssetCompilerBase
    Derived from AssetCompilerBase:

    public abstract class AssetCompilerBase : IAssetCompiler
    Name Description
    Properties
    AlwaysCheckRuntimeTypes
    Methods
    GetAbsolutePath(AssetItem, UFile)

    Returns the absolute path on the disk of an Stride.Core.IO.UFile that is relative to the asset location.

    GetInputFiles(AssetItem)

    Enumerates all the dependencies required to compile this asset

    GetInputTypes(AssetItem)

    Enumerates all the asset types required to compile this asset

    GetInputTypesToExclude(AssetItem)

    Enumerates all the asset types to exclude when compiling this asset

    GetRuntimeTypes(AssetItem)
    Prepare(AssetCompilerContext, AssetItem)
    Prepare(AssetCompilerContext, AssetItem, String, AssetCompilerResult)

    Compiles the asset from the specified package.

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    Properties


    AlwaysCheckRuntimeTypes

    public virtual bool AlwaysCheckRuntimeTypes { get; }
    Property Value
    Type Description
    System.Boolean
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    Methods


    GetAbsolutePath(AssetItem, UFile)

    Returns the absolute path on the disk of an Stride.Core.IO.UFile that is relative to the asset location.

    protected static UFile GetAbsolutePath(AssetItem assetItem, UFile relativePath)
    Parameters
    Type Name Description
    AssetItem assetItem

    The asset on which is based the relative path.

    Stride.Core.IO.UFile relativePath

    The path relative to the asset path that must be converted to an absolute path.

    Returns
    Type Description
    Stride.Core.IO.UFile

    The absolute path on the disk of the argument.

    Exceptions
    Type Condition
    System.ArgumentException

    The argument is a null or empty Stride.Core.IO.UFile.


    GetInputFiles(AssetItem)

    Enumerates all the dependencies required to compile this asset

    public virtual IEnumerable<ObjectUrl> GetInputFiles(AssetItem assetItem)
    Parameters
    Type Name Description
    AssetItem assetItem

    The asset for which dependencies are enumerated

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<ObjectUrl>

    The dependencies


    GetInputTypes(AssetItem)

    Enumerates all the asset types required to compile this asset

    public virtual IEnumerable<BuildDependencyInfo> GetInputTypes(AssetItem assetItem)
    Parameters
    Type Name Description
    AssetItem assetItem

    The asset for which types are enumerated

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<BuildDependencyInfo>

    The dependencies


    GetInputTypesToExclude(AssetItem)

    Enumerates all the asset types to exclude when compiling this asset

    public virtual IEnumerable<Type> GetInputTypesToExclude(AssetItem assetItem)
    Parameters
    Type Name Description
    AssetItem assetItem

    The asset for which types are enumerated

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<System.Type>

    The types to exclude

    Remarks

    This method takes higher priority, it will exclude assets included with inclusion methods even in the same compiler


    GetRuntimeTypes(AssetItem)

    public virtual IEnumerable<Type> GetRuntimeTypes(AssetItem assetItem)
    Parameters
    Type Name Description
    AssetItem assetItem
    Returns
    Type Description
    System.Collections.Generic.IEnumerable<System.Type>

    Prepare(AssetCompilerContext, AssetItem)

    public AssetCompilerResult Prepare(AssetCompilerContext context, AssetItem assetItem)
    Parameters
    Type Name Description
    AssetCompilerContext context
    AssetItem assetItem
    Returns
    Type Description
    AssetCompilerResult

    Prepare(AssetCompilerContext, AssetItem, String, AssetCompilerResult)

    Compiles the asset from the specified package.

    protected abstract void Prepare(AssetCompilerContext context, AssetItem assetItem, string targetUrlInStorage, AssetCompilerResult result)
    Parameters
    Type Name Description
    AssetCompilerContext context

    The context to use to compile the asset.

    AssetItem assetItem

    The asset to compile

    System.String targetUrlInStorage

    The absolute URL to the asset, relative to the storage.

    AssetCompilerResult result

    The result where the commands and logs should be output.


    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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