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    Scene.SceneCollection Class

    Namespace: Stride.Engine
    Assembly: Stride.Engine.dll
    System.Object → FastCollection<Scene> → TrackingCollection<Scene> → Scene.SceneCollection
    Derived from Scene.SceneCollection:

    [DataContract]
    public class SceneCollection : TrackingCollection<Scene>, IList<Scene>, ICollection<Scene>, IReadOnlyList<Scene>, IReadOnlyCollection<Scene>, IEnumerable<Scene>, IEnumerable, ITrackingCollectionChanged
    Name Description
    Constructors
    SceneCollection(Scene)
    Methods
    InsertItem(Int32, Scene)
    RemoveItem(Int32)
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    Constructors


    SceneCollection(Scene)

    public SceneCollection(Scene sceneParam)
    Parameters
    Type Name Description
    Scene sceneParam
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    Methods


    InsertItem(Int32, Scene)

    protected override void InsertItem(int index, Scene item)
    Parameters
    Type Name Description
    System.Int32 index
    Scene item
    Overrides
    Stride.Core.Collections.TrackingCollection<Stride.Engine.Scene>.InsertItem(System.Int32, Stride.Engine.Scene)

    RemoveItem(Int32)

    protected override void RemoveItem(int index)
    Parameters
    Type Name Description
    System.Int32 index
    Overrides
    Stride.Core.Collections.TrackingCollection<Stride.Engine.Scene>.RemoveItem(System.Int32)

    Inherited Members

    TrackingCollection<Scene>.CollectionChanged
    TrackingCollection<Scene>.ClearItems()
    TrackingCollection<Scene>.ClearItemsEvents()
    TrackingCollection<Scene>.SetItem(Int32, Scene)
    FastCollection<Scene>.Capacity
    FastCollection<Scene>.Count
    FastCollection<Scene>.Item[Int32]
    FastCollection<Scene>.Add(Scene)
    FastCollection<Scene>.Clear()
    FastCollection<Scene>.Contains(Scene)
    FastCollection<Scene>.CopyTo(Scene[], Int32)
    FastCollection<Scene>.IndexOf(Scene)
    FastCollection<Scene>.Insert(Int32, Scene)
    FastCollection<Scene>.Remove(Scene)
    FastCollection<Scene>.RemoveAt(Int32)
    FastCollection<Scene>.IEnumerable<Scene>.GetEnumerator()
    FastCollection<Scene>.IEnumerable.GetEnumerator()
    FastCollection<Scene>.AddRange<TE>(TE)
    FastCollection<Scene>.GetEnumerator()
    FastCollection<Scene>.Sort()
    FastCollection<Scene>.Sort(IComparer<Scene>)
    FastCollection<Scene>.Sort(Int32, Int32, IComparer<Scene>)
    FastCollection<Scene>.ICollection<Scene>.IsReadOnly
    FastCollection<Scene>.EnsureCapacity(Int32)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    ArrayExtensions.ComputeHash<T>(ICollection<T>, IEqualityComparer<T>)
    CollectionExtensions.SwapRemove<T>(IList<T>, T)
    CollectionExtensions.SwapRemoveAt<T>(IList<T>, Int32)
    CollectionExtensions.GetItemOrNull<T>(IList<T>, Int32)
    CollectionExtensions.IndexOf<T>(IReadOnlyList<T>, T)
    EnumerableExtensions.IsNullOrEmpty(IEnumerable)
    EnumerableExtensions.ForEach<T>(IEnumerable, Action<T>)
    EnumerableExtensions.ForEach<T>(IEnumerable<T>, Action<T>)
    EnumerableExtensions.IndexOf<T>(IEnumerable<T>, Func<T, Boolean>)
    EnumerableExtensions.LastIndexOf<T>(IEnumerable<T>, Func<T, Boolean>)
    EnumerableExtensions.NotNull<T>(IEnumerable<T>)
    EnumerableExtensions.ToHashCode<T>(IEnumerable<T>)
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