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    DebugPrimitive Class

    Namespace: Stride.Physics
    Assembly: Stride.Physics.dll
    System.Object → DebugPrimitive
    Derived from DebugPrimitive:

    public class DebugPrimitive : IDebugPrimitive, IEnumerable<MeshDraw>, IEnumerable
    Name Description
    Fields
    MeshDraws
    Methods
    Add(MeshDraw)
    GetEnumerator()
    GetMeshDraws()
    Explicit Interface Implementations
    IEnumerable.GetEnumerator()
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    Fields


    MeshDraws

    public readonly List<MeshDraw> MeshDraws
    Field Value
    Type Description
    System.Collections.Generic.List<MeshDraw>
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    Methods


    Add(MeshDraw)

    public void Add(MeshDraw meshDraw)
    Parameters
    Type Name Description
    MeshDraw meshDraw

    GetEnumerator()

    public IEnumerator<MeshDraw> GetEnumerator()
    Returns
    Type Description
    System.Collections.Generic.IEnumerator<MeshDraw>

    GetMeshDraws()

    public IEnumerable<MeshDraw> GetMeshDraws()
    Returns
    Type Description
    System.Collections.Generic.IEnumerable<MeshDraw>
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    Explicit Interface Implementations


    IEnumerable.GetEnumerator()

    IEnumerator IEnumerable.GetEnumerator()
    Returns
    Type Description
    System.Collections.IEnumerator

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    EnumerableExtensions.IsNullOrEmpty(IEnumerable)
    EnumerableExtensions.ForEach<T>(IEnumerable, Action<T>)
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