LightPointShadowMapType Enum
Namespace: Stride.Rendering.LightsAssembly: Stride.Rendering.dll
Possible types of shadow mapping for point lights
[DataContract]
public enum LightPointShadowMapType
              Fields
| Name | Description | 
|---|---|
| CubeMap | Renders the scene to 6 faces of a cube, provides more stable shadow maps with the tradoff of having to render the scene 6 times  | 
                  
| DualParaboloid | Renders the scene only twice to 2 hemisphere textures, might look distorted or generate artifacts with low-poly shadow casters  |