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    LightPointShadowMapType Enum

    Namespace: Stride.Rendering.Lights
    Assembly: Stride.Rendering.dll

    Possible types of shadow mapping for point lights

    [DataContract]
    public enum LightPointShadowMapType

    Fields

    Name Description
    CubeMap

    Renders the scene to 6 faces of a cube, provides more stable shadow maps with the tradoff of having to render the scene 6 times

    DualParaboloid

    Renders the scene only twice to 2 hemisphere textures, might look distorted or generate artifacts with low-poly shadow casters

    Extension Methods

    ComponentBaseExtensions.DisposeBy<LightPointShadowMapType>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<LightPointShadowMapType>(ICollectorHolder)
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