RenderLight Class
Namespace: Stride.Rendering.LightsAssembly: Stride.Rendering.dll
                 System.Object →  
                RenderLight
              
              
                 Derived from RenderLight: 
              
              
              
public class RenderLight
              | Name | Description | |
|---|---|---|
| Fields | ||
| Color | ||
| Direction | Gets the light direction in World-Space (computed by the   | 
                          |
| Intensity | ||
| Position | Gets the light position in World-Space (computed by the   | 
                          |
| Type | ||
| WorldMatrix | ||
Fields
Color
public Color3 Color
              Field Value
| Type | Description | 
|---|---|
| Color3 | 
Direction
Gets the light direction in World-Space (computed by the 
public Vector3 Direction
              Field Value
| Type | Description | 
|---|---|
| Vector3 | The direction.  | 
                  
Remarks
This property should only be used inside a renderer and not from a script as it is updated after scripts
Intensity
public float Intensity
              Field Value
| Type | Description | 
|---|---|
| System.Single | 
Position
Gets the light position in World-Space (computed by the 
public Vector3 Position
              Field Value
| Type | Description | 
|---|---|
| Vector3 | The position.  | 
                  
Remarks
This property should only be used inside a renderer and not from a script as it is updated after scripts
Type
public ILight Type
              Field Value
| Type | Description | 
|---|---|
| ILight | 
WorldMatrix
public Matrix WorldMatrix
              Field Value
| Type | Description | 
|---|---|
| Matrix |