ColorChannel Enum
Namespace: Stride.Rendering.MaterialsAssembly: Stride.Rendering.dll
A RGBA channel selected when performing texture sampling.
[DataContract("ColorChannel")]
public enum ColorChannel
Fields
Name | Description |
---|---|
A | The sampled color is returned as a float4(A, A, A, A) |
B | The sampled color is returned as a float4(B, B, B, B) |
G | The sampled color is returned as a float4(G, G, G, G) |
R | The sampled color is returned as a float4(R, R, R, R) |