Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    MeshKeys Class

    Namespace: Stride.Rendering
    Assembly: Stride.Rendering.dll

    Defines keys associated with mesh used for compiling assets.

    System.Object → MeshKeys
    Derived from MeshKeys:

    public class MeshKeys
    Name Description
    Fields
    UseParameters

    When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all meshes.

    | Improve this Doc View Source

    Fields


    UseParameters

    When compiling effect with an EffectLibraryAsset (sdfxlib), set it to true to allow permutation based on the parameters of all meshes.

    public static readonly ValueParameterKey<bool> UseParameters
    Field Value
    Type Description
    ValueParameterKey<System.Boolean>

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation