Stride

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    ModelNodeFlags Enum

    Namespace: Stride.Rendering
    Assembly: Stride.Rendering.dll

    Flags describing state of a ModelNodeDefinition.

    [Flags]
    [DataContract]
    public enum ModelNodeFlags

    Fields

    Name Description
    Default

    The default flags.

    EnableRender

    If true, associated Mesh will be rendered.

    EnableTransform

    If true, Transform will be used to update LocalMatrix.

    OverrideWorldMatrix

    Used by the physics engine to override the world matrix transform

    Extension Methods

    ComponentBaseExtensions.DisposeBy<ModelNodeFlags>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<ModelNodeFlags>(ICollectorHolder)
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