Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    RenderTargetKeys Class

    Namespace: Stride.Rendering
    Assembly: Stride.Rendering.dll

    Keys used for render target settings.

    System.Object → RenderTargetKeys
    Derived from RenderTargetKeys:

    public static class RenderTargetKeys
    Name Description
    Fields
    DepthStencil

    The depth stencil buffer key.

    DepthStencilSource

    The depth stencil buffer key used as an input shader resource.

    RenderTarget

    The render target key.

    RequireDepthStencilShaderResource

    Used by to notify that the plugin requires support for depth stencil as shader resource

    StreamTarget

    The render target key.

    | Improve this Doc View Source

    Fields


    DepthStencil

    The depth stencil buffer key.

    public static readonly ObjectParameterKey<Texture> DepthStencil
    Field Value
    Type Description
    ObjectParameterKey<Texture>

    DepthStencilSource

    The depth stencil buffer key used as an input shader resource.

    public static readonly ObjectParameterKey<Texture> DepthStencilSource
    Field Value
    Type Description
    ObjectParameterKey<Texture>

    RenderTarget

    The render target key.

    public static readonly ObjectParameterKey<Texture> RenderTarget
    Field Value
    Type Description
    ObjectParameterKey<Texture>

    RequireDepthStencilShaderResource

    Used by to notify that the plugin requires support for depth stencil as shader resource

    public static readonly PropertyKey<bool> RequireDepthStencilShaderResource
    Field Value
    Type Description
    PropertyKey<System.Boolean>

    StreamTarget

    The render target key.

    public static readonly ObjectParameterKey<Buffer> StreamTarget
    Field Value
    Type Description
    ObjectParameterKey<Buffer>

    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation