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    StateChangeSortMode Class

    Namespace: Stride.Rendering
    Assembly: Stride.Rendering.dll

    Sort elements according to the pattern: [RenderFeature Sort Key 8 bits] RenderObject states 32 bits] [Distance front to back 16 bits]

    System.Object → SortMode → SortModeDistance → StateChangeSortMode
    Derived from StateChangeSortMode:

    [DataContract("SortModeStateChange")]
    public class StateChangeSortMode : SortModeDistance
    Name Description
    Constructors
    StateChangeSortMode()
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    Constructors


    StateChangeSortMode()

    public StateChangeSortMode()

    Inherited Members

    SortModeDistance.distancePosition
    SortModeDistance.distancePrecision
    SortModeDistance.statePosition
    SortModeDistance.statePrecision
    SortModeDistance.ComputeDistance(Single)
    SortModeDistance.CreateSortKey(Single)
    SortModeDistance.GenerateSortKey(RenderView, RenderViewStage, SortKey*)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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