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    EffectBytecodeCacheLoadSource Enum

    Namespace: Stride.Shaders.Compiler
    Assembly: Stride.Shaders.dll

    Describes what kind of cache (if any) was used to retrieve the bytecode.

    public enum EffectBytecodeCacheLoadSource

    Fields

    Name Description
    DynamicCache

    The bytecode was loaded through the runtime cache (not part of asset compilation).

    JustCompiled

    The bytecode has just been compiled.

    StartupCache

    The bytecode was loaded through the startup cache (part of asset compilation).

    Extension Methods

    ComponentBaseExtensions.DisposeBy<EffectBytecodeCacheLoadSource>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<EffectBytecodeCacheLoadSource>(ICollectorHolder)
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