ShaderInputBytecode Struct
Namespace: Stride.ShadersAssembly: Stride.Shaders.dll
Structure containing SPIR-V bytecode, as well as mappings from input attribute locations to semantics.
[DataContract]
public struct ShaderInputBytecode
              | Name | Description | |
|---|---|---|
| Fields | ||
| Data | ||
| InputAttributeNames | ||
| ResourceBindings | ||
Fields
Data
public byte[] Data
              Field Value
| Type | Description | 
|---|---|
| System.Byte[] | 
InputAttributeNames
public Dictionary<int, string> InputAttributeNames
              Field Value
| Type | Description | 
|---|---|
| System.Collections.Generic.Dictionary<System.Int32, System.String> | 
ResourceBindings
public Dictionary<string, int> ResourceBindings
              Field Value
| Type | Description | 
|---|---|
| System.Collections.Generic.Dictionary<System.String, System.Int32> | 
Inherited Members
                  System.ValueType.Equals(System.Object)
                
                
                  System.ValueType.GetHashCode()
                
                
                  System.ValueType.ToString()