Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    Border Class

    Namespace: Stride.UI.Controls
    Assembly: Stride.UI.dll

    A border element adds an uniform color border around its content.

    System.Object → UIElement → Control → ContentControl → Border
    Derived from Border:

    [DataContract("Border")]
    public class Border : ContentControl, IUIElementUpdate, IUIElementChildren, IIdentifiable
    Name Description
    Properties
    BorderColor

    Gets or sets the color of the border.

    BorderThickness

    Gets or sets the thickness of the border.

    Methods
    ArrangeOverride(Vector3)
    MeasureOverride(Vector3)
    | Improve this Doc View Source

    Properties


    BorderColor

    Gets or sets the color of the border.

    [DataMember]
    [Display(null, "Appearance")]
    public Color BorderColor { get; set; }
    Property Value
    Type Description
    Color

    BorderThickness

    Gets or sets the thickness of the border.

    [DataMember]
    [Display(null, "Appearance")]
    public Thickness BorderThickness { get; set; }
    Property Value
    Type Description
    Thickness
    | Improve this Doc View Source

    Methods


    ArrangeOverride(Vector3)

    protected override Vector3 ArrangeOverride(Vector3 finalSizeWithoutMargins)
    Parameters
    Type Name Description
    Vector3 finalSizeWithoutMargins
    Returns
    Type Description
    Vector3
    Overrides
    ContentControl.ArrangeOverride(Vector3)

    MeasureOverride(Vector3)

    protected override Vector3 MeasureOverride(Vector3 availableSizeWithoutMargins)
    Parameters
    Type Name Description
    Vector3 availableSizeWithoutMargins
    Returns
    Type Description
    Vector3
    Overrides
    ContentControl.MeasureOverride(Vector3)

    Inherited Members

    ContentControl.ContentArrangeMatrixPropertyKey
    ContentControl.Content
    ContentControl.VisualContent
    ContentControl.EnumerateChildren()
    ContentControl.UpdateWorldMatrix(Matrix, Boolean)
    Control.padding
    Control.Padding
    UIElement.InputCategory
    UIElement.PanelCategory
    UIElement.AppearanceCategory
    UIElement.BehaviorCategory
    UIElement.LayoutCategory
    UIElement.MiscCategory
    UIElement.MarginInternal
    UIElement.ArrangeChanged
    UIElement.LocalMatrixChanged
    UIElement.Id
    UIElement.DependencyProperties
    UIElement.LocalMatrix
    UIElement.BackgroundColor
    UIElement.Opacity
    UIElement.Visibility
    UIElement.ClipToBounds
    UIElement.DrawLayerNumber
    UIElement.IsEnabled
    UIElement.CanBeHitByUser
    UIElement.Width
    UIElement.Height
    UIElement.Depth
    UIElement.Size
    UIElement.HorizontalAlignment
    UIElement.VerticalAlignment
    UIElement.DepthAlignment
    UIElement.Margin
    UIElement.MinimumWidth
    UIElement.MinimumHeight
    UIElement.MinimumDepth
    UIElement.MaximumWidth
    UIElement.MaximumHeight
    UIElement.MaximumDepth
    UIElement.DefaultWidth
    UIElement.DefaultHeight
    UIElement.DefaultDepth
    UIElement.Name
    UIElement.DesiredSize
    UIElement.DesiredSizeWithMargins
    UIElement.IsArrangeValid
    UIElement.IsMeasureValid
    UIElement.WorldMatrix
    UIElement.DepthBias
    UIElement.LayoutingContext
    UIElement.VisualChildrenCollection
    UIElement.InvalidateArrange()
    UIElement.InvalidateMeasure()
    UIElement.OnNameChanged()
    UIElement.IsHierarchyEnabled
    UIElement.IsVisible
    UIElement.IsCollapsed
    UIElement.Parent
    UIElement.VisualParent
    UIElement.VisualChildren
    UIElement.HitableChildren
    UIElement.RenderOpacity
    UIElement.RenderSize
    UIElement.RenderOffsets
    UIElement.ActualWidth
    UIElement.ActualHeight
    UIElement.ActualDepth
    UIElement.IUIElementChildren.Children
    UIElement.Measure(Vector3)
    UIElement.Arrange(Vector3, Boolean)
    UIElement.CollapseOverride()
    UIElement.PropagateCollapseToChild(UIElement)
    UIElement.FindName(String)
    UIElement.SetParent(UIElement, UIElement)
    UIElement.SetVisualParent(UIElement, UIElement)
    UIElement.Intersects(Ray, Vector3)
    UIElement.IUIElementUpdate.Update(GameTime)
    UIElement.IUIElementUpdate.UpdateWorldMatrix(Matrix, Boolean)
    UIElement.IUIElementUpdate.UpdateElementState(Int32)
    UIElement.Update(GameTime)
    UIElement.CalculateSizeWithThickness(Vector3, Thickness)
    UIElement.CalculateSizeWithoutThickness(Vector3, Thickness)
    UIElement.CalculateAdjustmentOffsets(Thickness, Vector3, Vector3)
    UIElement.IsTouched
    UIElement.MouseOverState
    UIElement.RequiresMouseOverUpdate
    UIElement.RaiseEvent(RoutedEventArgs)
    UIElement.AddHandler<T>(RoutedEvent<T>, EventHandler<T>, Boolean)
    UIElement.RemoveHandler<T>(RoutedEvent<T>, EventHandler<T>)
    UIElement.MouseOverStateChanged
    UIElement.PreviewTouchDown
    UIElement.PreviewTouchMove
    UIElement.PreviewTouchUp
    UIElement.TouchDown
    UIElement.TouchEnter
    UIElement.TouchLeave
    UIElement.TouchMove
    UIElement.TouchUp
    UIElement.OnPreviewTouchDown(TouchEventArgs)
    UIElement.OnPreviewTouchMove(TouchEventArgs)
    UIElement.OnPreviewTouchUp(TouchEventArgs)
    UIElement.OnTouchDown(TouchEventArgs)
    UIElement.OnTouchEnter(TouchEventArgs)
    UIElement.OnTouchLeave(TouchEventArgs)
    UIElement.OnTouchMove(TouchEventArgs)
    UIElement.OnTouchUp(TouchEventArgs)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    UIElementExtensions.SetPanelZIndex(UIElement, Int32)
    UIElementExtensions.GetPanelZIndex(UIElement)
    UIElementExtensions.SetCanvasRelativeSize(UIElement, Vector3)
    UIElementExtensions.GetCanvasRelativeSize(UIElement)
    UIElementExtensions.SetCanvasRelativePosition(UIElement, Vector3)
    UIElementExtensions.GetCanvasRelativePosition(UIElement)
    UIElementExtensions.SetCanvasAbsolutePosition(UIElement, Vector3)
    UIElementExtensions.GetCanvasAbsolutePosition(UIElement)
    UIElementExtensions.SetCanvasPinOrigin(UIElement, Vector3)
    UIElementExtensions.GetCanvasPinOrigin(UIElement)
    UIElementExtensions.SetGridColumn(UIElement, Int32)
    UIElementExtensions.GetGridColumn(UIElement)
    UIElementExtensions.SetGridRow(UIElement, Int32)
    UIElementExtensions.GetGridRow(UIElement)
    UIElementExtensions.SetGridLayer(UIElement, Int32)
    UIElementExtensions.GetGridLayer(UIElement)
    UIElementExtensions.SetGridColumnSpan(UIElement, Int32)
    UIElementExtensions.GetGridColumnSpan(UIElement)
    UIElementExtensions.SetGridRowSpan(UIElement, Int32)
    UIElementExtensions.GetGridRowSpan(UIElement)
    UIElementExtensions.SetGridLayerSpan(UIElement, Int32)
    UIElementExtensions.GetGridLayerSpan(UIElement)
    VisualTreeHelper.FindVisualChildOfType<T>(UIElement, String)
    VisualTreeHelper.FindVisualChildrenOfType<T>(UIElement)
    VisualTreeHelper.FindVisualParentOfType<T>(UIElement)
    VisualTreeHelper.FindVisualRoot(UIElement)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation