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    Fove Class

    Namespace: Stride.VirtualReality
    Assembly: Stride.VirtualReality.dll
    System.Object → Fove
    Derived from Fove:

    public static class Fove
    Name Description
    Methods
    Commit()
    GetLeftEyePoint(ref Vector2)
    IsHardwareReady()
    PrepareRender(ref Fove.FrameProperties)
    Recenter()
    Shutdown()
    Startup()
    Submit(IntPtr, ref Vector4, Int32)
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    Methods


    Commit()

    public static extern void Commit()

    GetLeftEyePoint(ref Vector2)

    public static extern bool GetLeftEyePoint(ref Vector2 point)
    Parameters
    Type Name Description
    Vector2 point
    Returns
    Type Description
    System.Boolean

    IsHardwareReady()

    public static extern bool IsHardwareReady()
    Returns
    Type Description
    System.Boolean

    PrepareRender(ref Fove.FrameProperties)

    public static extern void PrepareRender(ref Fove.FrameProperties properties)
    Parameters
    Type Name Description
    Fove.FrameProperties properties

    Recenter()

    public static extern void Recenter()

    Shutdown()

    public static extern void Shutdown()

    Startup()

    public static extern bool Startup()
    Returns
    Type Description
    System.Boolean

    Submit(IntPtr, ref Vector4, Int32)

    public static extern bool Submit(IntPtr texture, ref Vector4 bounds, int eyeIndex)
    Parameters
    Type Name Description
    System.IntPtr texture
    Vector4 bounds
    System.Int32 eyeIndex
    Returns
    Type Description
    System.Boolean

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